Combine this with Dark III-enchanted weapons (giving chance to siphon enemy's HP and MP by normal attacks) and suddenly the damage is not only not minor, but all of the Rune Slayer's mana problems are suddenly gone. The catch? Like any other Active skills, every single one of these hits has a normal chance to activate your weapon's element. The reason for this? The concept of both abilities is simple, a Fire or Ice rune is created in front of the user, dealing initial damage and stun and then dealing minor damage every few moments while the opponent is in the Rune. After the Skill Tree revamp, Rune Slayer's Freeze and Heat Runes made him go from "mediocre" to "absolutely broken" in PvP.After the skill tree revamp, the accusations have mostly died off, though he retains most of his PvE effectiveness. Some accuse Lord Knight of being one due to his mix of very useful abilities and general effectiveness in both PvE and PvP.
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